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Summary and Lead Histories

Here is a summary of each game analyzed on this blog, with a reference to its RECYCLE code, basic statistics, heuristics, and variants. For each game and variant, I’ve included a graph of the lead histories from the games where all players were AI. The histories of the winning players are colored by rank, where the first-place is red, second-place is purple, third-place is green, and fourth-place is blue.

Agram

A simple Nigerian trick-taking card game.

Agram All AI Rank Estimate

Pairs

A quick press-your-luck card game, a “new classic pub game.”

Pairs All AI Rank Estimate

Ninety-Eight

An adding game, simple for kids or as a drinking game.

Ninety-Eight All AI Rank Estimate

Ninety-Eight All AI Rank Estimate No Kings

Stealing Bundles

A fishing game with little complexity and wild point swings.

Stealing Bundles All AI Rank Estimate

Hearts

A classic avoidance trick-taking game.

Hearts All AI Rank Estimate

LAMA

A new shedding game with a few scoring twists.

LAMA All AI Rank Estimate

Heuristics

Each game is also quantified with the following six heuristics, with the Order heuristic added later.

Game Order Fairness Convergence Spread Drama Security
Agram 0.28 0.96 0.56 0.05 0.27 0.27
Pairs 0.56 0.92 0.50 0.21 0.41 0.24
Ninety-Eight 0.91 0.68 0.50 0.37 0.39 0.60
Stealing Bundles 0.36 0.88 0.51 0.14 0.51 0.19
Hearts 0.52 0.87 0.54 0.14 0.46 0.34
LAMA 0.48 0.96 0.58 0.17 0.49 0.26