Summary and Lead Histories
Here is a summary of each game analyzed on this blog, with a reference to its RECYCLE code, basic statistics, heuristics, and variants. For each game and variant, I’ve included a graph of the lead histories from the games where all players were AI. The histories of the winning players are colored by rank, where the first-place is red, second-place is purple, third-place is green, and fourth-place is blue.
Agram
A simple Nigerian trick-taking card game.
Pairs
A quick press-your-luck card game, a “new classic pub game.”
Ninety-Eight
An adding game, simple for kids or as a drinking game.
Stealing Bundles
A fishing game with little complexity and wild point swings.
Hearts
A classic avoidance trick-taking game.
LAMA
A new shedding game with a few scoring twists.
Heuristics
Each game is also quantified with the following six heuristics, with the Order heuristic added later.
Game | Order | Fairness | Convergence | Spread | Drama | Security |
---|---|---|---|---|---|---|
Agram | 0.28 | 0.96 | 0.56 | 0.05 | 0.27 | 0.27 |
Pairs | 0.56 | 0.92 | 0.50 | 0.21 | 0.41 | 0.24 |
Ninety-Eight | 0.91 | 0.68 | 0.50 | 0.37 | 0.39 | 0.60 |
Stealing Bundles | 0.36 | 0.88 | 0.51 | 0.14 | 0.51 | 0.19 |
Hearts | 0.52 | 0.87 | 0.54 | 0.14 | 0.46 | 0.34 |
LAMA | 0.48 | 0.96 | 0.58 | 0.17 | 0.49 | 0.26 |