THE SHAPE OF CARD GAMES

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Summer Research Begins

Welcome back to the CardStock blog! It has been a few years since the last update on LAMA, so I’ll catch you up on what’s been happening with the CardStock...

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Mark Goadrich
on Jun 11, 2019
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Rank Calibration

Quick detour from LAMA! One of the reasons I’m writing this blog is to finally process the results of our CardStock system. And sometimes that means discovering some bugs and...

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Mark Goadrich
on Jun 3, 2019
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Average Trend Graphs

Before we get to the Hearts variants I promised, I realized I needed to spend some time thinking carefully about how to better visually compare and contrast the games I...

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Mark Goadrich
on Apr 30, 2019
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Order Heuristic

Time for a new heuristic! For each game analyzed so far, I’ve been able to say that AI players can win against random players, demonstrating there is some strategy in...

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Mark Goadrich
on Mar 18, 2019
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Heuristics Overview

Before we dive into more details on Agram, I thought it would help to step back and talk about heuristics. If we want to know how it feels to play...

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Mark Goadrich
on Dec 11, 2018
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Welcome to The Shape of Card Games!

Welcome! I’ve always been fascinated with card games. Both sides of my family would routinely play games when we gathered, with our favorites being Euchre, Tock, Louse Your Neighbor, and...

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Mark Goadrich
on Nov 26, 2018

ABOUT

The Shape of Card Games is an attempt to quantify the mechanics, genres, strategy, and tactics found across many different types of card games. Each week, we'll discuss a different game, showing how the rules can be captured with RECYCLE and simulations with both random and AI players in Card Stock can sketch out the heuristics of the game.