It’s been a month since the last post (I’m slowly realizing this will blog not be as regular as I hoped) but some of my other work is wrapping up,...
Now that Pairs is coded in RECYCLE, we can run many simulations in CardStock with both random and AI players. To gather statistics for this and the next post on...
For our second game, Pairs, we move away from the trick-taking of Agram to a different genre, and switch up the player goal from winning tricks to avoiding points. These...
The Shape of Card Games is an attempt to quantify the mechanics, genres, strategy, and tactics found across many different types of card games. Each week, we'll discuss a different game, showing how the rules can be captured with RECYCLE and simulations with both random and AI players in Card Stock can sketch out the heuristics of the game.