THE SHAPE OF CARD GAMES

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Ninety-Eight: King Effect

Bonus post! To fully test a few of the observations in the last post related to the Kings, I coded up a four-player version of Ninety-Eight that changed the value...

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Mark Goadrich
on Feb 6, 2019
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ADDER

Ninety-Eight: Advanced Heuristics

Ninety-Eight is looking like a quick game with some strategy for the players and a consistent number of choices, given our previous statistical analysis, Now let’s see how it scores...

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Mark Goadrich
on Feb 6, 2019
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ADDER

Ninety-Eight: Basic Statistics

With the basic Ninety-Eight coded in RECYCLE, it is time to run many simulations in CardStock with both random and AI players. To gather statistics for this and the next...

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Mark Goadrich
on Feb 6, 2019
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ADDER

Ninety-Eight: Coding

For our third game, we will look at Ninety-Eight, a simple game from the adding genre of care games, which also includes Cribbage. Sometimes called Ninety-Nine, this game is alternately...

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Mark Goadrich
on Feb 5, 2019

ABOUT

The Shape of Card Games is an attempt to quantify the mechanics, genres, strategy, and tactics found across many different types of card games. Each week, we'll discuss a different game, showing how the rules can be captured with RECYCLE and simulations with both random and AI players in Card Stock can sketch out the heuristics of the game.